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Achievement: Take Up ArmsJoin the Companions, The building up on the hill in the city of Whiterun (east of dragonsreach) is called Jorrvaskr. Achievement: GatekeeperTo simply kick off the mage’s guild storyline, head to the College of Winterhold and speak with the grand teacher, Tolfdir. Achievement: Taking Care of BusinessIn order to kick off the Thieves Guild questline, you’ll have to do a small quest for Brynjolf in Riften, on the square. He’ll be there at his stall between 8am and 8pm. Once you’ve done that he’ll want to meet you at the Ragged Flagon under Riften in the Ratway, which is the start of the Taking Care of Business quest, which is your way into the Thieves Guild.Achievement: Darkness ReturnsFor the second Thieves Guild achievement, you’ll have to partake in a few thieves guild jobs first. Achievement: With Friends Like These.To join the Dark Brotherhood, you must do the side quest 'Talk to Aventus Aretino', just after finishing the quest and do what the boy calls, just wait a mysterious note, and soon sleep.
You'll end up in a cabin with a member of the Dark Brotherhood.Achievement: Bound Until DeathAhhh, the Dark Brotherhood, the best of the questlines once again. You’ll have to embark on a number of rather evil quests here once you’ve enlisted and visited the Dark Brotherhood Sanctuary by Falkreath. These are:Contract: Kill NarfiContract: Kill Ennodius PapiusContract: Kill BeitildMourning Never Comes – To Markarth it is!Whispers in the Dark – Do a favour for AstridContract: Kill LurbukContract: Kill HernThe Silence Has Been Broken – Head to Volunruud on a questBound Until Death – Big job calls for the Dark Brotherhood’s finestAchievement: Hail Sithis!And with all good things, they must come to an end! To finish off the Dark Brotherhood you’ll need to do these quests:Breaching Security – Gabriella needs you to do a jobThe Cure for Madness – Astrid needs your assistanceRecipe for Disaster – The penultimate quest sees you head to Markarth and beyondTo Kill an Empire - The big, big finale here you’ve been working towards for the DB and it needs the deft touch of a Dark Brotherhood assassinDeath Incarnate – Things aren’t over just yetHail Sithis – And finally. Achievement: Taking SidesThere are two ways to play this: you either go and do a quest for Legate Rikke who can be found in Castle Dour at Solitude; or you go and do a quest for Galmar Stone-Fist who’s in the Palace of Kings at Windhelm.
Your choice, but for the purposes of the next three achievements, we’re going to talk as if you go down the path of the Imperial Army – because that’s what I did! Regardless of which way you go though, the achievement will pop after you’ve proved yourself to whichever side you choose.Achievement: War HeroYou’ll have to do a handful of quests here to initiate the fort capture, but they’re essentially of similar ilk, but from different sides, we assume. These quests are (and these are the Imperial names of them):The Jagged Crown – Takes you to KorvanjundMessage to Whiterun – Deliver a message and moreBattle for Whiterun – Take sidesReunification of Skyrim – OngoingCompelling Tribute – Gain valuables for the war effortThe Battle for Fort Greenwall – As it soundsAchievement: Hero of SkyrimIt’s final push time in the civil war questline. These quests are needed to round it off, of course, from the perspective of the Imperial Army again (NOTE: Reunification of Skyrim is still on going here too):Rescue From Fort Kastav – Rescue fellow soldiersThe Battle for Fort Sungard – Same as beforeThe Battle for Fort Amol – And againBattle for Windhelm – It’s all been building up to this. Finish it and the questline is complete.
Sideways:What is a side-quest? Well, that’s a trickier question that it sounds a side quest in Skyrim is a quest that is big enough that it’s not classed as a “Miscellaneous Objective,” a quest that isn’t a questline quest (i.e. Main quest, guild quest and the civil war quests) or one of the many Daedric quests.
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It’s tougher than it sounds in all honesty and tricky to work out. Out of 86 quests (at last check), only 12 of those were side missions. As long as it doesn’t fall under the three points above though and is fairly substantial (they’re not short missions!), then it should register as a side-mission.Things like the quest for the trader in Riverwood that sends you to Bleak Falls Barrow to retrieve the golden claw are side missions, visiting somewhere because someone told you to are not.-Hero of the people:A “Miscellaneous Objective” is a small quest that isn’t quite big enough to be a quest and so is classed as an MO. Total Achievements: 5-Proud Parent: Adopt a childUpon downloading the DLC, a courier will arrive while you are inside a city and deliver you two letters: one advertising the Honorhall Orphanage in Riften and the other informing you that you can now build a children's bedroom to accommodate the child.Before even bothering to head to Riften, make sure you own a home and have built the children's bedroom. If you're adding it to an existing home (pre-DLC) it will replace your alchemical lab and cost 250 Gold (except in Windhelm and Solitude, which will not overwrite the lab but costs 3000 Gold). Otherwise, you'll need to manually put in a child's bed and child's chest at any of the DLC homes.Now that you have your house and children's room, visit the orphanage and tell Constance Michel that you'd like to adopt. She'll ask you to pick a home (probably only one choice unless you build multiple children's rooms in multiple homes) as well as a child, so talk to one you like afterward and the achievement will unlock when you accept them.A full list of adoptable children can be found here.
Note that you do not have to have your wife at the home or even be married to do this!-Landowner/Land Baron:There are three new plots available in this DLC at Dawnstar, Falkreath and Morthal. To puchase the lots, you need to be in good standing with the Jarl of each city (which may require completing quests) and pay 5000 Gold.-Architect/Master Architect:To satisfy this and Architect, you will need to fully build on all three available plots of land (so get 'Land Baron' unlocked first).
This will include the three available wing additions to the houses. To most quickly do this, make sure you have a steward at the house (list) and a sizable bank account to purchase materials. You'll want to buy out blacksmiths of their Iron and Corundum ingots, and then order plenty of stone and wood from your steward. Use the anvil to create a large supply of locks, nails, hinges and iron fittings as well.Once you've got a large supply of materials, use the drafting table near your home to setup the outline. Then step over to the carpenter's workbench to begin building up the structure.
Once you have the house built, you can add the main hall in the same fashion and convert the small house into an entryway. Then you'll choose one wing at a time from each section (north, west and east) and build them up in the same fashion as well. Once all three homes have been built up completely with three wings the achievement will unlock.If at any time you run out of materials, simply order more from your steward or fast travel to a town for more ingots and create the needed materials from the anvil again. Total Achievements: 10-Outlander: Arrive on SolstheimStory related, cannot be missed.This achievement is obtained after you first arrive in the new island of Solstheim, during the very first quest to start the DLC. To start the DLC, you must be inside one of the major cities, where you will be attacked by cultists.
You will recognize them as they will be wearing robes which are only just introduced in this DLC. After dispatching your attackers, search both of their bodies to find a note and read it.
This will then activate a quest for you to go and speak with a ships captain, who can be found on his ship just outside Windhelm. After a small conversation, he will eventually, albeit, reluctantly agree to take you to Solstheim, thus starting the DLC.Also, it seems you have to have completed the mission, 'The Way of the Voice' in the main Skyrim game and received the quest 'The Horn of Jurgen Windcaller' for the attack to trigger.-Dragon Aspect:see this video:-Hidden Knowledge:see this video:-Stalhrim Crafter:Craft an item out of StalhrimStalhrim is a new material introduced in Dragonborn. To craft weapons and armor with this material you must first be able to mine it, then be able to craft it.To mine Stalhrim, you will need an ancient nordic pickaxe, that you can acquire from the Raven Rock blacksmith, Glover Mallory.
It was stolen from him and he asks you to retrieve it from Crescius Caerellius. This is a simple and short task and upon returning to Glover Mallory, he will allow you to keep it.To be able to craft Stalhrim weapons and armor you will need to be taught how to do it by the Skaal village blacksmith named, Baldor Iron-Shaper.Before you go looking for him, you must first finish a quest in Skaal village from the town leader, Fanari Strong-Voice, who will task you with taking out a bandit leader. After you have completed this, ask around town until someone tells you about the blacksmith who has gone missing. This will then activate a mission for you to go and rescue him from his kidnappers who are trying to get his secrets to crafting with Stalhrim.When you have rescued him, he will ask you to go and retrieve a map from a newly arrived Thalmor leader, which shows Stalhrim locations on Solstheim.
After you retrieve this map and take it back to Baldor Iron-Shaper, he will finally share his secrets to crafting Stalhrim, allowing you to create Stalhrim weapons and armor.As soon as you create your first item the achievement will unlock.Note. You will need to have at least a level 80 in Blacksmithing and the perk to be able to craft Ebony to be able to craft with Stalhrim.-Dragonrider: Tame and ride 5 dragonsDuring the story of this DLC, you will learn a new shout called 'Bend will'.-Raven Rock Owner: Own a house in Raven RockYou can get a free house after completing a series of side quests. The first of these is called 'March of the Dead' and is acquired from the town Guards captain, Captain Veleth, just outside and south of Raven Rock at a location called 'Old Attius Farm' when you save him from being killed.The second required quest is called 'The Final Descent' and is acquired from Crescius Caerellius who can be found just inside the entrance of Raven Rock Mine. The mission takes you through the mine, so you can start it immediately upon acquiring it.The third and final required mission is called 'Served Cold' and can only be activated once 'The Final Descent' has been completed. This too is acquired from Captain Veleth, who then sends you to one of the towns councilors to start the mission.the reward for this final mission is a property in Raven Rock and upon receiving this reward, the achievement will unlock.-Solstheim Explorer: Discover 30 locations on the island of Solstheim.For this achievement you need to have discovered 30 seperate locations on your Solstheim map. An undiscovered location on your HUD radar will be a black image with a white outline. To discover it you need to walk up to it until you get an onscreen message saying for example, 'Brodir Grove Discovered', in large white writing.
When a location is discovered, the image on your HUD radar will turn into a white image with a black outline.You will travel to a minimum of 10 locations just doing the main quest, but travelling to your quest destinations will undoubtedly allow you to discover more locations.You only need 30 locations and there are a total of 58 in Solstheim, so there are more than enough to obtain the achievement without much effort.Main Questlines Achievements:-The Temple of Miraak-The Path of Knowledge-At the Summit of Apocrypha. Total 10 Achievements-Awakening: Complete 'Awakening'This is the quest given to you by Isran when you go to meet him for the first time at Dawnguard fort.
Complete the quest and the achievement is yours.When you are at the waypoint in the crypt and have some podiums surrounding you; you need to move the podiums until they light on fire. Do this for each one and then press the button on the podium in the middle. A monolith will rise up and some one will comeout.-Beyond Death: Complete: 'Beyond Death'This quest leads off from the quest Chasing Echoes. In order to enter the Soul Cairn you must gather Purified Void Salts and Ground Bone meal. Both of which lie in the lab.The ground bone meal should be downstairs on a table across the balcony on which the vessel stands.
Sits on the left hand side of the table.The purified void salts are on the far bookcase on the right hand side upstairs while facing the rest of the room.On your way out Durnehviir should stop you and wish to talk. Oblige and he will give you a shout to summon him to Tamriel which you will need later to earn the Soul Tear Achievement. Just make sure you have his summoning shout before you leave the Soul Cairn.-Kindred Judgment Complete 'Kindred Judgment'This leads off of the quest touching the sky. This is also the last quest in the main story for the Dawnguard DLC.-A New You: Change your faceGo to the ragged flagon in Riften and talk to Galathil and pay her 1,000 gold.
You don't even have to actually to change anything as it pops right away.-Legend: Defeat a Legendary DragonIt is currently speculated that some where around level 70 is the absolute minimum that a legendary dragon will show up although the higher the level you are the more likely you are to run into one. I had to be 81 in order for it to show up for me. Although nothing is 100% confirmed what the level requirement is.-Vampire Mastered: Acquire 11 vampire perksFirst chance you get to become a Vampire lord is after the quest Awakening. When you take Serana to her father Harkon. Harkon will offer you the gift of becoming a Vampire lord. If you take the Dawnguard route instead Serana has the ability to make you a vampire lord instead.
She can change you infinitely.The only perk I can recommend getting as soon as possible is unearthly will as it will increase the amount of times you can you the area drain attack before having to recharge. Do not have an ally with you while you do this as you need to be the killer, also save the perk night cloak for last as the bats will steal kills.-Werewolf Mastered: Acquire 11 werewolf perksTo become a werewolf you need to playthrough the companions guild from the main game for a little way. If you are already a werewolf when the DLC is installed then you can grind out this achievement before starting either questline if you wish.If you lose lycanthropsy by becoming a vampire lord you can go back to Aela the Huntress once to get it back. If you lose it again you will need to revert back to a save in which you are a werewolf.When picking you perks for the werewolf tree do the right branch first as it has has Savage feeding which feed off more then dead humans. Allows for feeding off dead animals like bears, horses and wolfs. This decreases the amount of time between feeding and gives you more things to gain experience off of.The Ring of Hircine (a daedric artifact) also gives you an extra Werewolf transformation which comes in handy when grinding this achievement as you have less hassle with waiting so you can re-transform.-Auriel's Bow: Use the special power of Auriel's BowThe earliest this is available is after you finish the quest touching the sky. You can do this on the balcony in which you claim the bow.
Since the the bow comes with 12 sunhallowed just shoot 1 sunhallowed arrow directly into the sun. You can also do this with the blood tainted arrows you can get from Serana after the story is over.-Soul Tear: Learn all three words of Soul TearYou remember Durnehviir the dragon from the beyond death quest?
In your conversation with him on your way to leave the Soul Cairn he gives you a shout to be able to summon him in Tamriel. Buy all three words of the shout.Now each time you summon him in Tamriel he will teach you a word for a shout called soul tear. Summon him 3 times and the achievements yours.
The shout must be aimed at the ground while charging the shout otherwise it will not summon him.The main issue unlocking this achievement is finding a spot to summon him in. Since he needs to be able to fit uninterrupted. The windmills by whiterun worked for me and others aswell the area across the water from Harkon's castle. Also make sure to charge up the shout otherwise it won't summon him.Lost to the Ages: Complete 'Lost to the Ages'This is a sidequest from the DLC. There are 2 ways to trigger it. You can find a book called The Aetherium Wars or you can go to Arkngthamz and you can meet up with Katria's ghost to activate the quest. This is a somewhat lengthy quest and you will need a good amount of lockpicks and a decent lockpicking skill (I was around 60) Also Bring a crossbow/bow and a good chunk of Arrows/bolts.
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Projectile style Destruction magic also works for the tonal locks.The book 'The Aetherium Wars' can be found:Dawnguard fortCastle Volkihar UndercroftBard's CollegeHall of the VigilantRuunvald TempleObjectives:Reach the summit of ArkngthamzSolve the Tonal lockClaim the treasure of ArkngthamzSpeak with KatriaSearch for Aetherium ShardsLocate the Aetheium ForgeRetrieve Aetherium CrestStand ClearFind Aetherium ForgeShut off the steamDefeat the guardians of the forgeSpeak with KatriaUse the Aetherium forgeThe tonal lock requires a a crossbow to complete. You must shoot each of the 5 parts in a certain order in order to unlock the door. Start bottom left to bottom right to top left to top right to middle.You also have the option of getting more materials to use at the forge which if you just want the achievement just skip this extra part of the quest and use the forge to make 1 of the 3 items and then the achievement pops when you finish on the forge.